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Mini Mindful Musings


Stranger Things and Societal Discomforts
Disclosure: I started writing this blog post on Saturday, January 3, 2026, and so much has happened since then. The Stranger Things ending has become such a telling online social experiment. (I have to clarify that it's "online" because none of the conversations I've had with people in real life about this ending contained the amount of vitriol and disappointment that I've been seeing in online discourse). I really believe that we as a society are becoming way too uncomforta


Tieflings, Magic Typewriters, and the Power of Storytelling in Marketing
I played Dungeons & Dragons for the first time during the pandemic, and what I learned ended up helping me strengthen my career. It was a journey of self-growth and strong storytelling that culminated in a powerful ending and meant a lot to my life in general. Dungeons & Dragons (D&D) is a fantasy role-playing table-top game created in 1974 . Because my first play-through was held during the pandemic, we played virtually via Discord and DnD Beyond . The virtual nature of the
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